ATLYSS TechPendium

Module:TEST/Equipment

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const Utils = await require("Utils");
const Game = await require("TEST/Game");
const { latest: latestVersion } = requireData("TEST/Versions");
const { TooltipBuilder } = await require("TEST/Tooltip_Builder");

async function renderTable(items, type = "weapon", version) {
    let wikitext = "";
    let tooltips = "";

    const versionTooltip = new TooltipBuilder(`Equipment:Table:${type}:Version:${version.replace(/\./g, '_')}`);
    versionTooltip.addLine(`Data version: '''${version}''' <span class="${version === latestVersion ? 'latest' : 'outdated'}">(${version === latestVersion ? 'latest' : 'outdated'})</span>`);

    const filteredItems = type === null ? items : Utils.sortObject(Utils.filterObjectByProperty(items, 'type', type), (a, b) => {
        // Sort by level requirement, then by name
        const levelA = a.requirements.level || 0;
        const levelB = b.requirements.level || 0;

        if (levelA !== levelB) {
            return levelA - levelB;
        }

        const nameA = a.name || '';
        const nameB = b.name || '';

        return nameA.localeCompare(nameB);
    });

    if (Object.keys(filteredItems).length === 0 && type !== null) {
        return `''No equipment of type '''${type}''' found in data version ${version}.''`;
    }

    if (type == "weapon") {
        wikitext += '{| class="wiki-table" style="width: auto;"\n';
        wikitext += `! colspan=5 | Version: ${Game.versionCode(version, versionTooltip)}\n`;
        wikitext += '|-\n';
        wikitext += '! Name !! Level !! Rarity !! Element !! Base Damage\n';

        for (const id in filteredItems) {
            const item = filteredItems[id];

            wikitext += '|-\n';

            const tooltipId = `Equipment:${type}:Table:${id}`;

            // Name
            wikitext += `| data-tooltip-id="${tooltipId}" | [[Equipment/${item.name || id}|${item.name || id}]]\n`;

            // Level
            wikitext += `| ${item.requirements.level || 'Unknown'}\n`;

            // Rarity
            wikitext += `| ${Game.wikiRarity(item.rarity)}\n`;

            // Element
            wikitext += `| ${item.element || 'Normal'}\n`;

            // Base Damage
            wikitext += `| ${item.damage.min || '0'} - ${item.damage.max || '0'}\n`;

            // Add tooltip
            const tooltip = new TooltipBuilder(tooltipId);
            tooltip.addLine(`'''${item.name || id}'''`);

            if (item.description) {
                const lines = item.description.replace(/\n{2,}/g, "\n").split('\n');
                for (const line of lines) {
                    tooltip.addLine(line.replace(/<color=(.*?)>(.*?)<\/color>/g, "<span style='color:$1;'>$2</span>"));
                }
            }
            tooltips += tooltip.build();
        }
    } else if (type == "armor") {
        const { data: classesData, version: classesVersion } = await Utils.resolveData("Classes", true);
        wikitext += '{| class="wiki-table" style="width: auto;"\n';
        wikitext += `! colspan=4 | Version: ${Game.versionCode(version, versionTooltip)}\n`;
        wikitext += '|-\n';
        wikitext += '! Name !! Level !! Rarity !! Class\n';

        for (const id in filteredItems) {
            const item = filteredItems[id];

            wikitext += '|-\n';

            const tooltipId = `Equipment:${type}:Table:${id}`;

            // Name
            wikitext += `| data-tooltip-id="${tooltipId}" | [[Equipment/${item.name || id}|${item.name || id}]]\n`;

            // Level
            wikitext += `| ${item.requirements.level || 'Unknown'}\n`;

            // Rarity
            wikitext += `| ${Game.wikiRarity(item.rarity)}\n`;

            // Class
            const className = Utils.findByProperty(classesData, 'guid', item.requirements.class)?.name;
            wikitext += `| ${className ? "[[Classes/" + className + "|" + className + "]]" : "Any"}\n`;

            // Add tooltip
            const tooltip = new TooltipBuilder(tooltipId);
            tooltip.addLine(`'''${item.name || id}'''`);

            if (item.description) {
                const lines = item.description.replace(/\n{2,}/g, "\n").split('\n');
                for (const line of lines) {
                    tooltip.addLine(line.replace(/<color=(.*?)>(.*?)<\/color>/g, "<span style='color:$1;'>$2</span>"));
                }
            }
            tooltips += tooltip.build();
        }
    } else if (type === null) { // Render a merged table of both weapons AND armors
        const { data: classesData, version: classesVersion } = await Utils.resolveData("Classes", true);
        wikitext += '{| class="wiki-table"\n';
        wikitext += `! colspan=10 | Version: ${Game.versionCode(version, versionTooltip)}\n`;
        wikitext += '|-\n';
        wikitext += '! colspan=5 | Weapons !! !! colspan=4 | Armors\n';
        wikitext += '|-\n';
        wikitext += '! Name !! Level !! Rarity !! Element !! Base Damage !! !! Name !! Level !! Rarity !! Class\n';

        const weapons = Utils.sortObject(Utils.filterObjectByProperty(filteredItems, 'type', 'weapon'), (a, b) => {
            const levelA = a.requirements.level || 0;
            const levelB = b.requirements.level || 0;
            if (levelA !== levelB) {
                return levelA - levelB;
            }
            const nameA = a.name || '';
            const nameB = b.name || '';
            return nameA.localeCompare(nameB);
        });
        const armors = Utils.sortObject(Utils.filterObjectByProperty(filteredItems, 'type', 'armor'), (a, b) => {
            const levelA = a.requirements.level || 0;
            const levelB = b.requirements.level || 0;
            if (levelA !== levelB) {
                return levelA - levelB;
            }
            const nameA = a.name || '';
            const nameB = b.name || '';
            return nameA.localeCompare(nameB);
        });

        const weaponKeys = Object.keys(weapons);
        const armorKeys = Object.keys(armors);

        const maxRows = Math.max(weaponKeys.length, armorKeys.length);

        for (let i = 0; i < maxRows; i++) {
            wikitext += '|-\n';

            /* ===== WEAPON SIDE ===== */
            if (weaponKeys[i]) {
                const id = weaponKeys[i];
                const item = weapons[id];
                const tooltipId = `Equipment:weapon:Table:${id}`;

                wikitext += `| data-tooltip-id="${tooltipId}" | [[Equipment/${item.name || id}|${item.name || id}]]\n`;
                wikitext += `| ${item.requirements.level || 'Unknown'}\n`;
                wikitext += `| ${Game.wikiRarity(item.rarity)}\n`;
                wikitext += `| ${item.element || 'Normal'}\n`;
                wikitext += `| ${item.damage.min || '0'} - ${item.damage.max || '0'}\n`;

                const tooltip = new TooltipBuilder(tooltipId);
                tooltip.addLine(`'''${item.name || id}'''`);

                if (item.description) {
                    const lines = item.description.replace(/\n{2,}/g, "\n").split('\n');
                    for (const line of lines) {
                        tooltip.addLine(
                            line.replace(/<color=(.*?)>(.*?)<\/color>/g, "<span style='color:$1;'>$2</span>")
                        );
                    }
                }
                tooltips += tooltip.build();
            } else {
                wikitext += '| || || || ||\n';
            }

            /* ===== SEPARATOR COLUMN ===== */
            wikitext += '|\n';

            /* ===== ARMOR SIDE ===== */
            if (armorKeys[i]) {
                const id = armorKeys[i];
                const item = armors[id];
                const tooltipId = `Equipment:armor:Table:${id}`;

                wikitext += `| data-tooltip-id="${tooltipId}" | [[Equipment/${item.name || id}|${item.name || id}]]\n`;
                wikitext += `| ${item.requirements.level || 'Unknown'}\n`;
                wikitext += `| ${Game.wikiRarity(item.rarity)}\n`;
                const className = Utils.findByProperty(classesData, 'guid', item.requirements.class)?.name;
                wikitext += `| ${className ? "[[Classes/" + className + "|" + className + "]]" : "Any"}\n`;

                const tooltip = new TooltipBuilder(tooltipId);
                tooltip.addLine(`'''${item.name || id}'''`);

                if (item.description) {
                    const lines = item.description.replace(/\n{2,}/g, "\n").split('\n');
                    for (const line of lines) {
                        tooltip.addLine(
                            line.replace(/<color=(.*?)>(.*?)<\/color>/g, "<span style='color:$1;'>$2</span>")
                        );
                    }
                }
                tooltips += tooltip.build();
            } else {
                wikitext += '| || || ||\n';
            }
        }
    } else return `''Equipment type '''${type}''' is not supported for table rendering.''`;

    wikitext += '|}\n';
    wikitext += tooltips;

    return wikitext;
}

function renderNavbox(items, version) {
    let wikitext = '';

    const versionTooltip = new TooltipBuilder(`EquipmentItem:Navbox:Version:${version.replace(/\./g, '_')}`);
    versionTooltip.addLine(`Data version: '''${version}''' <span class="${version === latestVersion ? 'latest' : 'outdated'}">(${version === latestVersion ? 'latest' : 'outdated'})</span>`);

    wikitext += `{| class="wiki-table navbox"\n`;
    wikitext += `! colspan=2 | Version: ${Game.versionCode(version, versionTooltip)}\n`;
    wikitext += `|-\n`;
    wikitext += `! colspan=2 | Equipment Navigation\n`;

    const weaponsList = [];
    const armorsList = [];
    let tooltips = "";

    for (const id in items) {
        const item = items[id];

        const tooltipId = item.type == "weapon" ? `EquipmentItem:Navbox:weapon:${id}` : `EquipmentItem:Navbox:armor:${id}`;

        const span = `<span data-tooltip-id="${tooltipId}">[[Equipment/${item.name || id}|${item.name || id}]]</span>`;
        if (item.type == "weapon") weaponsList.push(span);
        else armorsList.push(span);

        // Add tooltip
        const tooltip = new TooltipBuilder(tooltipId);
        tooltip.addLine(`'''${item.name || id}'''`);
        if (item.description) {
            const lines = item.description.replace(/\n{2,}/g, "\n").split('\n');
            for (const line of lines) {
                tooltip.addLine(line.replace(/<color=(.*?)>(.*?)<\/color>/g, "<span style='color:$1;'>$2</span>"));
            }
        }
        tooltips += tooltip.build();
    }

    wikitext += `|-\n`;
    wikitext += `! style="word-break: normal" | Weapons \n| ${weaponsList.join(' • ')}\n`;
    wikitext += `|-\n`;
    wikitext += `! Armor \n| ${armorsList.join(' • ')}\n`;
    wikitext += `|}\n`;
    wikitext += tooltips;

    return wikitext;
}

async function TEST() {
    const { data, version } = await Utils.resolveData("Equipment", true);

    if (Utils.isModuleEmpty(data)) {
        return '⚠️ Equipment data is unavailable for all known versions.';
    }

    const sortedData = Utils.sortObjectByKey(data);

    return await renderTable(sortedData, null, version);
}

async function TEST_navbox() {
    const { data, version } = await Utils.resolveData("Equipment", true);

    if (Utils.isModuleEmpty(data)) {
        return '⚠️ Equipment data is unavailable for all known versions.';
    }

    const sortedData = Utils.sortObjectByKey(data);

    let output = '';
    output += renderNavbox(sortedData, version);

    return output;
};

exports = {
  TEST,
  TEST_navbox
}
Last Edited by LiveGobe on 2/7/2026, 12:15:18 AM